World of Warcraft News and Raiding Strategies (2024)

Thank you for the feedback, Hambrick. While we don’t have answers to all of your questions, we can offer some clarity.

Are the current difficulty numbers for crests, missives, and embellishments final?

We just completed a tuning pass on all reagent difficulty and crafting difficulties and these changes will show up in the next Beta build. While still subject to change, these are real values that are representative of our intent and we would appreciate feedback on them once they are in your hands.

The design philosophy for crafting difficulty in The War Within is that a well-honed crafter who is fully specialized, equipped with the best crafting tools, and using Quality 3 reagents can guarantee maximum quality on every craft, with a few targeted exceptions on certain non-equipment crafts. Concentration is intended to offset shortcomings in any of these variables.

However, one major change coinciding with this approach is a significant increase to the difficulty curve of acquiring higher quality reagents. In Dragonflight, there was a skill threshold where you graduated out of Q1 reagents from gathering completely, defaulting to Quality 2 with the occasional Q3. Now, you will continue to gain Q1 even when fully optimized, but your progress in your profession shifts those chances gradually in favor of Q3 as expected. Additionally, intermediate crafted reagents (ingots, bolts, etc) will also have much higher crafting difficulties relative to Dragonflight.

The reagent contribution toward a recipe’s final crafting difficulty has increased relative to Dragonflight. Reagents are now 40% of a recipe’s difficulty up from 25%, so the impact of lower quality reagents will be greater.

Lastly, it’s worth noting that the recipe reagent costs have not yet been tuned. While some recipes are more final than others, you can expect significant changes to the costs of recipes across the board in a couple weeks which will better represent our intent.

Concentration is currently tuned much too generously, specifically for gear crafting.

Concentration’s tuning pass is still a couple weeks away, but we agree. Additionally, Ingenuity’s refund is being adjusted to a percentage rather than a complete refund. This change affords us the opportunity to provide modifiers to the amount of concentration returned in the form of specialization bonuses or finishing reagents, while ensuring that concentration remains a finite, marketable resource. This is behavior is not yet present in Beta and the tooltip does not reflect this intent.

Concentration can also be tuned separately per profession so consumable based professions will lean toward generous tuning due to their bulk crafting nature.

Is knowledge progression going to be hard capped per week, or are there any plans to have something similar to dragon shards?

Profession Knowledge (and Artisan’s Acuity) acquisition are tied closely to NPC Crafting Orders, which are not yet ready for testing. Progression is indeed capped per week, however there is catch-up built into the system that turns on pretty early. We anticipate there to be some slight variance in total knowledge points across any sampling of players at any given time, but an invested crafter should be able to catch-up within a couple points as long as they have made an effort to diversify their recipe list and routinely engage with NPC Crafting Orders.

We’re excited to share more details about this feature in the near future.

One of the dev notes said alchemy was basically done, but potions still only has 2 nodes, is this planning on being increased?

Specialization trees are in their near-final state across all professions. Most of the work that remains involves fixing up some obvious data errors and some minor tuning adjustments. We do not expect any significant changes to tree layout or perk design going forward.

Regarding Alchemy, there was a third Potion node early in development that we simply weren’t happy with, and ultimately cut. We acknowledge that this left the Potion tree feeling light on content, but have no current plans to expand it.

What’s the plan with artisan’s acuity?

Artisan’s Acuity will be used in greater amounts for Recrafting than in Dragonflight, as well as being used for most crafts intended to improve your profession (such as profession equipment as you mentioned). Additionally, it will be used to purchase most vendor recipes. A repeatable sink for Artisan’s Acuity is a bag that contains a random assortment of reagents and a small chance at rare drop recipes.

A small amount Artisan’s Acuity will continue to come from knowledge acquisition as before, however Thomas Bright will not be offering a weekly sum of Acuity this time. The currency’s main source will be NPC Crafting Orders. A couple large sums will be offered a week, with many smaller offerings of Acuity on a more frequent cadence.

World of Warcraft News and Raiding Strategies (2024)

FAQs

Is World of Warcraft a strategy game? ›

The first three games in the Warcraft series, including their expansion packs, were all released on both the PC and Macintosh. All of these games were of the real-time strategy genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay.

What is World of Warcraft raiding? ›

The terms "raid" and "raiding" primarily refer to PvE raid-specific instances. Raid instances require playing as a team, and are designed to be the most challenging and entertaining PvE content available in the game.

What are the raid options in wow? ›

There are four types of raid: Flexible Raid Finder, Flexible Normal, Flexible Heroic, and 20-person Mythic. The three flexible raid sizes can accommodate raid groups from 10-25 people; Mythic is the only difficulty requiring a fixed size of the group.

How do you join a raid in World of Warcraft? ›

To join a raid group you are invited by the raid leader (or the leader's assistants) just like joining a party. The raid leader will then assign you to a party within the raid group. To leave a raid group you simply leave your current party. Unlike normal parties, you will not leave the raid by logging out.

How much money does WoW make a year? ›

Total Revenue was $168.8 million and $686.7 million for the quarter and year ended December 31, 2023, down $11.7 million and $18.2 million as compared to the corresponding periods in 2022.

Is World of Warcraft the most successful game ever? ›

The game had over one hundred million registered accounts by 2014 and by 2017, had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time.

How many WoW players raid? ›

Raids groups are a way to have parties of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players.

How long is the average WoW raid? ›

Raiding guilds and time commitment

A typical World of Warcraft raid can take 3-4 hours once the group is able to complete it, and can take much more time over many sessions to get to that point. Basically, that it can take up as much of one's time as permitted.

Can you do 10 and 25 man in the same week? ›

You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you'd need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel.

What is the easiest raid in WoW? ›

Heart of Fear, Terrace of Endless Springs and Mogu'shan Vaults are the easier of the available raids. They are short, don't require much knowledge of the mechanics, and will allow you to get your first blue-quality gear with relative ease. They cost a bit less to upgrade.

What is the most current raid in WoW? ›

Amirdrassil, the Hope's Dream is the most recent raid to drop in World of Warcraft: Dragonflight with Patch 10.2.

What is the best raid option? ›

The best RAID configuration for your storage system will depend on whether you value speed, data redundancy or both. If you value speed most of all, choose RAID 0. If you value data redundancy most of all, remember that the following drive configurations are fault-tolerant: RAID 1, RAID 5, RAID 6 and RAID 10.

Can you solo a raid in World of Warcraft? ›

Well, there are more reasons to raid than just collecting end-game gear. Legacy raids are those from past expansions, and they can often be soloed thanks to the raised level caps. Between achievements, titles, mounts, and some truly jaw-dropping spectacles, there are plenty of reasons to revisit these classics.

How to find people to raid with wow? ›

LOOKING FOR DUNGEON OR RAID

The finder will place you in a queue, and will group you with random players of your own faction across realms in your own region.

What is the best raid for beginners? ›

Vault of Glass – Simple Mechanics, Easy Learning Curve

On the other hand, Vault of Glass emerges as a top recommendation for players aiming to delve into raid mechanics right from the start. Its straightforward mechanics and manageable enemy encounters make it an excellent starting point for beginners.

What kind of game is World of Warcraft considered? ›

World of Warcraft (WoW), massively multiplayer online role-playing game (MMORPG) created by the American company Blizzard Entertainment and released on November 14, 2004.

Does World of Warcraft take skill? ›

Your profession needs to be at a certain skill level to learn, create, harvest, equip, or use particular items related to that profession.

Is World of Warcraft a competitive game? ›

Esports fans are used to watching competitions where a number of humans face each other directly, counting kills or goals to determine a winner. For several years now, however, World of Warcraft (WoW) has pioneered another form of competition: a race to be the first to complete the hardest content in the game.

What type of game is Warcraft 1? ›

Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed and published by Blizzard Entertainment, and published by Interplay Productions in Europe. It was released for MS-DOS in North America on 15 November 1994, and for Mac OS in early 1996.

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